How to Play Ludo: Rules, Setup and Winning Tips

Updated

Ludo is a race for 2 to 4 players: roll the die, move your four tokens around the board and bring them all home first. It grew out of the Indian game Pachisi and takes minutes to learn. Here are the classic rules, popular house rules, winning tips and how Ludo Zap plays it online.

The Ludo board and pieces

A Ludo board is a square with a cross-shaped track. Each corner has a colored yard, usually red, green, yellow and blue, holding that player's four tokens. Everyone shares one six-sided die.

Ludo board in Ludo Zap with four colored yards, star safe squares and home columns leading to the center
In Ludo Zap, ★ stars and colored start squares are safe.

Setting up a game

Each player picks a color and puts four tokens in the matching yard. With two players, take opposite corners. Everyone rolls the die and the highest roll goes first, then play passes clockwise.

Taking a turn

  1. Roll the die.
  2. Roll a 6 to move a token out of your yard onto your start square.
  3. Otherwise, move one token on the track forward by the number you rolled. A roll can't be split between tokens.
  4. After a 6, move and then roll again.
  5. If none of your tokens can move, your turn passes.

A 6 comes up once every six rolls on average, so the first few turns are often spent waiting to leave the yard.

Capturing and safe squares

End your move exactly on a square holding an opponent's token to capture it: that token goes back to its yard and needs another 6 to come out. Passing over a token does nothing. Many rule sets also give a bonus roll for a capture.

A token on a safe square can't be captured, so several colors may share it. Safe squares vary by board; stars and start squares are the most common.

The home column and winning

After nearly a full lap, each token turns into its own home column. Opponents can't follow it there, so it's safe. To finish, you need the exact number to reach the center; if your roll is too high, move another token instead.

The first player to bring all four tokens home wins. In bigger games the others can play on for second and third place.

Common house rules and variations

Ludo has no single official rulebook, so agree on these before you start:

Ludo strategy tips that win games

  1. Get tokens out early. More tokens on the board means more options for every roll: to capture, to dodge or to reach a safe square.
  2. Count the squares behind you. An opponent 1 to 6 squares behind can hit you with one roll, about a 1 in 6 chance. From 7 to 12 squares away they need a 6 first, which cuts the risk to about 1 in 36.
  3. Mind the exits. The six squares after an opponent's start square are risky: a token that comes out on a 6 gets another roll straight away.
  4. Capture tokens that have traveled far. Sending back a token near its home column costs your opponent dozens of squares.
  5. Don't race one token alone. Spread your moves so a single capture can't ruin your game, and hop between safe squares when you can.

Ludo Zap rules and twists

Ludo Zap, a free online Ludo game for Android, follows the classic rules with these settings:

Ludo rules FAQ

Do you need a 6 to start in Ludo?

In the classic rules, yes: a token can only leave the yard on a 6. Some house rules also allow a 1. Ludo Zap always needs a 6, though Lucky Dice lets you choose one.

Can you capture a token on a safe square?

No. Tokens on a safe square can't be captured, so several colors can share it. In Ludo Zap that means the four start squares and the four stars.

What happens if you roll three 6s in a row?

It depends on your rules. A popular house rule ends your turn after the third 6. Ludo Zap has no limit: every 6 earns another roll.

Do you need an exact roll to get home in Ludo?

In most versions, yes: if the roll is higher than the squares left, that token can't move. Ludo Zap uses this exact-roll rule.

Play Ludo online, free

Online matches, private rooms for friends and five power-ups. No ads, no sign-up.