Ludo Power-ups: Freeze, Warp, Ghost, Mine and Lucky Dice

Updated

Ludo Zap plays by the classic Ludo rules and adds five power-ups that can flip a game in a single turn. Here's how power orbs work, exactly what each power does, and when to use it.

How power orbs work

Ludo Zap match with power orbs on the track, a planted mine and held powers shown next to each player's name
Held powers show next to each name. Orbs and mines sit on the track.

❄️ Freeze

What it does: pick a rival and their next turn is skipped. You can't freeze someone who is already frozen.

When to use it:

Freeze only delays a threat, so pair it with a move that actually gets you safe.

🌀 Warp

What it does: one of your tokens on the main track jumps to the next safe square ahead, a ★ star or a start square. You still roll afterwards, so Warp is a free extra move.

Safe squares are alternately 8 and 5 squares apart, so a warp gains up to 8 squares. It doesn't work on tokens in the yard or home column, or once a token has reached the last star before its home column.

When to use it:

👻 Ghost

What it does: one of your tokens on the main track becomes a ghost for 3 turns. Ghosts can't be captured, and they can stop on a rival's mine without setting it off; the mine stays armed for someone else. A ghost can still capture rivals. The count drops by one each time your turn comes round.

When to use it:

💣 Mine

What it does: plants a mine under one of your tokens on the main track. The next rival token to stop on that square is blasted back to its yard, and the mine is used up.

When to use it:

🎲 Lucky Dice

What it does: instead of rolling, choose your number from 1 to 6. It counts as your roll, so picking a 6 can bring a token out of the yard and still earns another roll.

When to use it:

Choose a number one of your tokens can actually move. If none can, your turn passes.

Power-up combos

Freeze, Warp, Ghost and Mine work the moment you use them and you still roll afterwards, so you can play both of your powers in one turn:

Power-ups FAQ

How many power-ups can you hold?

Two. With both slots full you can't collect another orb until you use one.

Can you buy power-ups?

No. Power-ups are only collected on the board. The shop sells cosmetic skins that never affect the game.

Do bots use power-ups?

No. Bots fill empty seats and follow the same dice rules, but they never use powers.

Can a ghost token still capture?

Yes. Ghost only protects your token. It can still land on a rival token and send it back to its yard.

Try the power-ups yourself

Ludo Zap is free on Google Play. Practice against bots, then take the powers to a private room with friends.